Authors: Simon Anastasiadis, Jim Sinner, Andrew Fenemor
This document summarizes the design of an educational water trading game. The intention of the game is to educate participants about how regulations for fresh water quality and quantity might function.
The trading game was developed to help establish a dialogue between the users of fresh water: farmers and firm managers, and the regulators of fresh water: local government and councils.
Two versions of the educational game were developed, each for separate locations in New Zealand.
We first discuss the simulation platform used to run the games. This is a computer based platform, requiring each participant (and the simulation manager) to have access to a computer. Second, we describe the scenarios that were developed to run on the simulation platform. These scenarios are broken into three sessions for each location, with each session focusing on a different aspect of water regulation.
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